Play With Your Music curriculum design – learning to listen

This is the second in a series of posts documenting the development of Play With Your Music, a music production MOOC jointly presented by P2PU, NYU and MIT. Read the first post here. Alex is fond of the phrase “pedagogies of timbre and space.” By that, he means: ways of studying those aspects of recorded …

Designing a music production MOOC

In my capacity as a research assistant to Alex Ruthmann, I’ve been getting to work on a bunch of cool projects. The first one to come to fruition is a MOOC (massively open online course) about music production. It’s called Play With Your Music, and it starts November 1st. The project is spearheaded by the …

Teaching math with the Drum Loop

I’ve undergone some evolution in my thinking about the intended audience for my thesis app. My original idea was to aim it at the general public. But the general public is maybe not quite so obsessed with breakbeats as I am. Then I started working with Alex Ruthmann, and he got me thinking about the …

Software design as research

Brown, A. (2007). Software Development as Music Education Research. International Journal of Education & the Arts. Volume 8, Number 6. My thesis is supposed to include a quantitative research component. This had been causing me some anxiety. It’s educational and creative software. What exactly could I measure? I had this vague notion of testing people’s …

Experience designers design experiences

Hassenzahl, M. (2010). Experience Design: Technology for All the Right Reasons. Morgan & Claypool. For this week’s reading on experience design for music education, we moved up a level to think about experience design generally. A lot of design theory tends to boil down to “Design things better!” Marc Hassenzahl’s book falls into that trap …

Drum Loop programming lesson concept images

Nearly getting scooped by Loopseque lit a fire under me to get some more concept images for my thesis app together. So here are some examples of the beat programming lessons that form the intellectual heart of my project. The general idea is that you’re given an existing drum pattern, a famous breakbeat or something …

Another radial drum machine

I’ve been working on my thesis app this whole time in the serene knowledge that there’s very little precedent for what I’m trying to do. However, I just learned that I’m wrong, that there’s an app out there with a lot of broad similarities to mine: Loopseque, made by Casual Underground. At first glance, I …

Radial drum machine update

I’m planning to be done with my thesis by (gulp) December. My collaborator Chris and I got a basic prototype of the radial drum machine together over the summer using Max and Javascript. What we learned is that you don’t want to do an audio app in Max and Javascript, since it will be single-threaded …

Designing music learning experiences with technology

This semester I’m working as a research assistant to Alex Ruthmann at NYU. The job includes helping him with a new joint music education and music technology  class, Designing Technologies & Experiences for Music Making, Learning and Engagement. Here’s the bibliography. The central class project is to create a music education technology experience — a lesson …

Making it easier to be musical

Alex Ruthmann, in a blog post discussing music-making with the educational multimedia programming environment Scratch, has this to say: What’s NOT easy in Scratch for most kids is making meaningful music with a series of “play note”, “rest for”, and “play drum” blocks. These blocks provide access to music at the phoneme rather than morpheme …