I spent this past weekend at Super MAGFest, where I led some sessions in their Jam Clinic. I was there at the invitation of Ashanti Mills, with whom I have had some great online conversations about participatory music cultures over the years. Before I explain what I was doing there, I need to explain the …
Category Archives: Video Games
Testing the effects of game music on cognition
For Jan Plass‘ class on research in games for learning, I’m working on an experiment testing the effects of game soundtracks on cognitive performance. The game in question is All You Can ET, developed by the NYU CREATE Lab. Here’s the music: https://soundcloud.com/ethanhein/all-you-can-et-soundtrack You’re hearing four versions of the basic 32-bar loop: fast major, fast minor, slow …
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Introduction to Research on Games and Simulations
Note-taking for Research on Games and Simulations with Jan Plass In this post I’m summarizing some writing about the foundations of research on games for learning. It’s a dry topic, so to enliven it I’ve included a bunch of screencaps from Mega Man 2. They have nothing to do with anything, but they look cool. Plass, …
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Steve Reich’s Clapping Music: The Game
The Steve Reich Clapping Music app turns a minimalist classical work into a rhythm game. This is a cool idea, but even better, the app is also fun, addictive and SUPER HARD. When’s the last time you heard something related to classical music described as “fun” and “addicting”?
Panel on games in education
I contributed a chapter to a soon-to-be-released book, Learning, Education and Games (Volume One): Curricular and Design Considerations. I wrote about the potential value of video games in music education. The book will be out in October 2014. Here’s the table of contents. We’re having a launch party on October 9th at the NYU Game …
Computer improvisation
Can the computer be an improvisation partner? Can it generate musical ideas of its own in real time that aren’t the product of random number generators or nonsensical Markov chains? In Joel Chadabe‘s “Settings For Spirituals,” he uses pitch-tracking to perform various effects on a recording of a singer: pitch shifting, chorus, reverb. The result …
My thesis proposal
For those of you curious about what I’m up to in grad school, this is the big thing. Pardon the stilted language, but, you know, academia. See the slideshow! Update: I now have a functioning prototype of my app. If you’d like to try it, get in touch. Title The Drum Loop: a Self-Guided Tutorial …
Carl Sagan explains why Pong is good for you
From from Sagan’s highly-recommended 1977 book The Dragons Of Eden: There is a popular game, sometimes called Pong, which simulates on a television screen a perfectly elastic ball bouncing between two surfaces. Each player is given a dial that permits him to intercept the ball with a movable “racket”. Points are scored if the motion …
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How has the representation of the human body changed in modern and contemporary art over the last 100 years?
Big question! First, a little philosophical throat-clearing: I don’t believe that modern/contemporary art is as radical a break with the past as it likes to think. I had an art professor in college argue that, really, all abstract art is representational, and all representational art is abstract. Any abstract art has to refer to particular …
High modernist electronic interfaces
For my grad school thesis, I’m designing an intro-level music education app. I’m operating within the techno/hip-hop paradigm, with an Afrocentric rhythm-oriented approach. Electronic dance music production software had brought me much joy over the years, joy that I’m eager to spread to more people. I firmly believe that everyone is a potential musician, and …