Note-taking for Research on Games and Simulations with Jan Plass
Kiili, K., &; Lainema, T. (2008). Foundation for Measuring Engagement in Educational Games. J of Interactive Learning Research, 19(3), 469–488.
The authors’ purpose here is to assess flow in educational games, to “operationalize the dimensions of the flow experience.” A flow state involves deep concentration, time distortion, autotelic (self-motivating) experience, a loss of self-consciousness, and a sense of loss of control.
Continue reading “Measurement in games for learning research”