Teaching audio and MIDI editing in the MOOC

This is the fifth in a series of posts documenting the development of Play With Your Music, a music production MOOC jointly presented by P2PU, NYU and MIT. See also the first, second, third and fourth posts.

Soundation uses the same basic interface paradigm as other audio recording and editing programs like Pro Tools and Logic. Your song consists of a list of tracks, each of which can contain a particular sound. The tracks all play back at the same time, so you can use them to blend together sounds as you see fit. You can either record your own sounds, or use the loops included in Soundation, or both. The image below shows six tracks. The first two contain loops of audio; the other four contain MIDI, which I’ll explain later in the post.

Audio and MIDI tracks in Soundation

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Teaching expressive use of audio effects in the MOOC

This is the fourth in a series of posts documenting the development of Play With Your Music, a music production MOOC jointly presented by P2PU, NYU and MIT. See also the first, second and third posts.

After PWYM participants have tried mixing using just levels and panning, the next step is to include audio effects for additional audio manipulation. As a painless introduction, you can load any track from SoundCloud into our own miniature web-based effects unit, #PWYM Live Effects. Then it’s time to open up some dry stems in Soundation. In addition to mixing and panning, you can now do some creative application of Soundation’s effects. These include:

Filter

Both low-pass and high-pass filters are available, which block high and low frequencies, respectively. Why would you want to do such a thing? There are practical and expressive reasons. The practical one is to keep sounds from fighting each other in the mix. So, for example, my electric guitar has a very bass-heavy sound. If there’s a bassist on the track along with me, together we’re going to sound like mud. By applying a high-pass filter to my guitar, I can stay out of the bassist’s way and still get across most of the information in my sound. Similarly, I’d want to low-pass the bass for the same reason.

A low-pass filter

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Teaching mixing in a MOOC

This is the third in a series of posts documenting the development of Play With Your Music, a music production MOOC jointly presented by P2PU, NYU and MIT. See also the first and second posts.

So, you’ve learned how to listen closely and analytically. The next step is to get your hands on some multitrack stems and do mixes of your own. Participants in PWYM do a “convergent mix” — you’re given a set of separated instrumental and vocal tracks, and you need to mix them so they match the given finished product. PWYM folks work with stems of “Air Traffic Control” by Clara Berry, using our cool in-browser mixing board. The beauty of the browser mixer is that the fader settings get automatically inserted into the URL, so once you’re done, anyone else can hear your mix by opening that URL in their own browser.

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Play With Your Music curriculum design – learning to listen

This is the second in a series of posts documenting the development of Play With Your Music, a music production MOOC jointly presented by P2PU, NYU and MIT. Read the first post here.

Alex is fond of the phrase “pedagogies of timbre and space.” By that, he means: ways of studying those aspects of recorded music beyond the notes being played and words being sung. Timbre is the combination of overtones, noise content, attack and decay that makes one instrument sound different from another. Space refers to the environment that the sound exists in, real or simulated. These are the aspects of music that get shaped by recording engineers, producers and DJs. Audio creatives usually don’t have much input into the stuff you see on sheet music. But they end up significantly shaping the end result, because the sonic surface is the main thing that most non-specialist listeners pay attention to (along with the beat.) For many pop and dance styles, the surface texture is the most salient component of the music.

Frequency spectrum of an E9 chord on an electric guitar

The work of audio professionals, be they recording artists, engineers, producers, remixers or DJs, consists mostly of close listening. Making recordings consists of doing a lot of asking yourself: Does this sound good? If not, why not? Is there something missing? Or does something need to be taken out? Is the blend of timbres satisfying? Are the sounds placed well in the stereo field? Are they at the right perceptual distance from the listener? No one is born able to ask these questions, much less to answer them. You have to learn how, and then you have to practice. In a sense, music production software is like the Microsoft Office suite. Before you learn about the fine points of formatting or making equations, you need to learn how to write coherently, how to organize data, how to structure a presentation. So it is with music. There’s no point in learning the nuts and bolts of particular software until you know what you’re listening for and what you want to achieve.

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Designing a music production MOOC

In my capacity as a research assistant to Alex Ruthmann, I’ve been getting to work on a bunch of cool projects. The first one to come to fruition is a MOOC (massively open online course) about music production. It’s called Play With Your Music, and it starts November 1st. The project is spearheaded by the idealistic edupunks at Peer to Peer University, with input from the MIT Media Lab. It’s free and open to anyone with an internet connection.

Play With Your Music

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Teaching math with the Drum Loop

I’ve undergone some evolution in my thinking about the intended audience for my thesis app. My original idea was to aim it at the general public. But the general public is maybe not quite so obsessed with breakbeats as I am. Then I started working with Alex Ruthmann, and he got me thinking about the education market. There certainly a lot of kids in the schools with iPads, so that’s an attractive idea. But hip-hop and techno are a tough sell for traditionally-minded music teachers. I realized that I’d find a much more receptive audience in math teachers. I’ve been thinking about the relationship between music and math for a long time, and it would be cool to put some of those ideas into practice.

The design I’ve been using for the Drum Loop UI poses some problems for math usage. Since early on, I’ve had it so that the centers of the cells line up with the cardinal angles. However, if you’re going to measure angles and things, the grid lines really need to be on the cardinal angles instead. Here’s the math-friendly design:

math-friendly Funky Drummer lesson

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Tabla Breakbeat Science

Update: we’re working on an album. Listen to it here.

Last semester I did a project for my psychology of music class that studied the way people clap to funk/dance music. I was testing to see whether my subjects knew to clap on the backbeats or not. I didn’t give them any prompting as to how they were supposed to clap, and most people did their best to clap to the beat one way or another. The most interesting response came from my buddy Shashank, a classically trained tabla player from Bangalore. There are plenty of Indian musicians at NYU, but most of them are culturally very western — a lot of them play metal, and you’d think they were from suburban New Jersey if you didn’t know otherwise. Shashank, on the other hand, has had close to zero exposure to western music. He attempted to clap tabla patterns over the beats in my study, with strange and interesting results.

After the project was over, I thought it would be cool to hear Shashank improvise on the tabla over various classic breakbeats. We did a couple of recording sessions, and they were a lot of fun.

Tabla Breakbeat Study recording session

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Software design as research

Brown, A. (2007). Software Development as Music Education Research. International Journal of Education & the Arts. Volume 8, Number 6.

My thesis is supposed to include a quantitative research component. This had been causing me some anxiety. It’s educational and creative software. What exactly could I measure? I had this vague notion of testing people’s rhythmic ability before and after using the app. But how do you quantify rhythmic ability? Even if I had a meaningful numerical representation, how could I possibly measure a big enough sample size over a long enough time to get a statistically significant result? The development of my app is going okay, but I was really stressing about the experimental component.

The Drum Loop in Xcode

Then my advisor introduced me to Andrew Brown‘s notion of software development as research, or SoDaR. As Brown puts it, “SoDaR involves computers, but is about people.” Humans are complex, our interactions with computers are complex, the way we learn is complex. The only method of inquiry that can encompass all that complexity is qualitative, anthropological inquiry, involving a substantial amount of introspection on the part of the researcher.

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Hip-hop transcriptions

There’s a great Tumblr called Hip-Hop Transcriptions. It consists solely meticulous transcriptions of classic beats and rhymes by Charlie Hely. The mere fact of these transcriptions is fairly wonderful, but even better is the way that Hely lays out his charts. He uses graph paper, with each box representing a sixteenth note. This makes the complex rhythms a lot more readable than they normally would be, essentially turning standard notation into a time-unit box system. Music should always be typeset that way. Below are my favorite transcriptions.

MC Shan in “The Bridge” and KRS-One’s diss track response in “South Bronx” by Boogie Down Productions.

MC Shan and KRS-One -- “The Bridge”

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Constructivist learning and Scratch

Brennan, K. (2013). Best of Both Worlds: Issues of Structure and Agency in Computational Creation, In and Out of School. Doctoral Dissertation, Massachusetts Institute of Technology.

I had the very good fortune to attend a fancy elementary school run on solid constructivist principles. In sixth grade I got to experience the “hard fun” of Sprite Logo. Similarly fortunate kids today are learning Logo’s great-grandchild, Scratch.

A Scratch block

Karen Brennan’s doctoral dissertation looks at the ways people teach and learn Scratch, and asks how the study of programming can help or hinder kids’ agency in their own learning. Agency, in this sense, refers to your ability to define and pursue learning goals, so you can play a part in your self-development, adaptation, and self-renewal. This is interesting to me, because every single argument Brennan makes about the teaching of programming applies equally well to the teaching of music.

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