Experience designers design experiences

Hassenzahl, M. (2010). Experience Design: Technology for All the Right Reasons. Morgan & Claypool.

For this week’s reading on experience design for music education, we moved up a level to think about experience design generally. A lot of design theory tends to boil down to “Design things better!” Marc Hassenzahl’s book falls into that trap a little, but he does have some useful specific ideas. His main thesis is that designers of technology aren’t just designing the technology itself. They’re designing the felt experience of using the technology (intentionally or not.) People care less about the technology itself and more about how they feel while using it.

Are You Experienced?

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Drum Loop programming lesson concept images

Nearly getting scooped by Loopseque lit a fire under me to get some more concept images for my thesis app together. So here are some examples of the beat programming lessons that form the intellectual heart of my project. The general idea is that you’re given an existing drum pattern, a famous breakbeat or something more generic. Some of the beats are locked down, guaranteeing that anything you do will sound musical. Click each one to see it bigger.

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Another radial drum machine

I’ve been working on my thesis app this whole time in the serene knowledge that there’s very little precedent for what I’m trying to do. However, I just learned that I’m wrong, that there’s an app out there with a lot of broad similarities to mine: Loopseque, made by Casual Underground. At first glance, I was alarmed; had I been scooped? Has all my work been in vain? The superficial similarities are hard to miss:

Loopseque

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Music students and maker culture

For Alex Ruthmann’s class, we’re reading Music, Meaning and Transformation: Meaningful Music Making for Life by the late Steve Dillon. If you can get past the academic verbiage, there’s some valuable technomusicology here, and some tremendous advocacy resources too.

Spongebob has imagination

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Radial drum machine update

I’m planning to be done with my thesis by (gulp) December. My collaborator Chris and I got a basic prototype of the radial drum machine together over the summer using Max and Javascript. What we learned is that you don’t want to do an audio app in Max and Javascript, since it will be single-threaded and slower than molasses in January. Since then, we’ve been building the iOS version, which is going to include more features and be closer to the version I have in my head.

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Designing music learning experiences with technology

This semester I’m working as a research assistant to Alex Ruthmann at NYU. The job includes helping him with a new joint music education and music technology  class, Designing Technologies & Experiences for Music Making, Learning and Engagement. Here’s the bibliography. The central class project is to create a music education technology experience — a lesson plan or classroom activity, a piece of software or hardware, or something outside those categories.

Everyone in the class has to maintain a blog documenting their design process. (Wouldn’t it be cool if every teacher of everything had their students blog about their class work?) My music education experience design is going to be my thesis, which I’m already blogging about. So instead I’ll use these posts for some public-facing note taking.

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Why isn’t repetitive music boring to listen to?

A Quora user asks why we don’t get bored when listening to repetitive music. This is related to the equally interesting question of why we can play repetitive music without getting bored. Why is there so much joy in repetition?

"Chameleon" by Herbie Hancock

Humans are pattern recognizers. You’d think that once you’d learned the pattern of a repetitive piece of music, it would quickly get boring, and then annoying. Sometimes, that is in fact what happens. I don’t enjoy Philip Glass’ music; it makes me feel like I’m stuck in the mind of someone with severe obsessive-compulsive disorder. But I adore James Brown and Fela Kuti, and my iTunes library is stuffed with loop-based hip-hop and electronica. So what’s going on? Why do I find Philip Glass annoying, but not James Brown?

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Hereditary units in music

Another thought-provoking Quora question: Are there any hereditary units in music? The question details give some context:

In his blog post “The Music Genome Project is no such thing,” David Morrison makes an edifying distinction between a genotype and a phenotype. He also makes the bold statement “there are no hereditary units in music.” Is this true?

Morrison’s post is a valuable read, because it’s so precisely wrong as to be quite useful in clarifying your thinking.

"Nas Is Like" sample map

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My process of composing music

Quora user Jennifer Ha asked me: What is your process of composing music? She goes on:

For me I have to wait for the right inspiration given to me very irregularly. But it seems others can compose with chords deliberately. How do you compose, and do you feel proud of it all the times (i.e. know you couldn’t have done better)?

I have two methods of composition: improvisation and collage. I use the computer for both. At the moment, my software of choice is Ableton Live. Before that I mostly used Pro Tools and Reason. It’s been a long time since I “composed” something on a piece of paper (except for music school assignments.)

Composing with Ableton Live

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