This semester, I am teaching Technology Trends in Music Education at NYU Steinhardt for the first time. The class was originally developed by my doctoral advisor, Alex Ruthmann. I took it as a masters student, and the experience was critical to the eventual development of the Groove Pizza. So you can understand why I am …
Tag Archives: design
New book chapter on the Groove Pizza
Springer just released this new edited volume on human-computer interaction in music contexts. It includes a chapter I coauthored with Sumanth Srivinasan on the design and pedagogical philosophy behind the Groove Pizza. Check it out!
The aQWERTYon pitch wheels and the future of music theory visualization
Update: we have implemented these changes to the aQWERTYon, try them here Try the scale wheel visualization here The MusEDLab will soon be launching a revamped version of the aQWERTYon with some enhancements to its visual design, including a new scale picker. Beyond our desire to make our stuff look cooler, the scale picker represents a …
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Learning music from Ableton
Ableton recently launched a delightful web site that teaches the basics of beatmaking, production and music theory using elegant interactives. If you’re interested in music education, creation, or user experience design, you owe it to yourself to try it out.
Designing a more welcoming aQWERTYon experience
This post documents my final project for User Experience Design with June Ahn Overview of the problem The aQWERTYon is a web-based music performance and theory learning interface designed by the NYU Music Experience Design Lab. The name is a play on “QWERTY accordion.” The aQWERTYon invites novices to improvise and compose using a variety of …
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Affordances and Constraints
Note-taking for User Experience Design with June Ahn Don Norman discusses affordances and constraints in The Design of Everyday Things, Chapter Four: Knowing What To Do. User experience design is easy in situations where there’s only one thing that the user can possibly do. But as the possibilities multiply, so do the challenges. We can deal with …
QWERTYBeats research
Writing assignment for Design For The Real World with Claire Kearney-Volpe and Diana Castro – research about a new rhythm interface for blind and low-vision novice musicians Definition I propose a new web-based accessible rhythm instrument called QWERTYBeats. Traditional instruments are highly accessible to blind and low-vision musicians. Electronic music production tools are not. I look at the history …
The evolution of the Groove Pizza
The Groove Pizza is a playful tool for creating grooves using math concepts like shapes, angles, and patterns. Here’s a beat I made just now. Try it yourself! This post explains how and why we designed Groove Pizza.
Inside the aQWERTYon
Update: try the Theory aQWERTYon! The MusEDLab and Soundfly just launched Theory For Producers, an interactive music theory course. The centerpiece of the interactive component is a MusEDLab tool called the aQWERTYon. You can try it by clicking the image below. (You need to use Chrome.) In this post, I’ll talk about why and how we developed the …
User interface case study: Patterning
The folks at Olympia Noise Co recently came out with a new circular drum machine for iOS called Patterning, and it’s pretty fabulous. The app’s futuristic look jumps right out at you: flat-colored geometric shapes with zero adornment, in the spirit of Propellerhead Figure. There’s nothing on the screen that doesn’t function in some way. It’s a …