Design-Based Research

Note-taking for Research on Games and Simulations with Jan Plass Barab, S. A. (2014). Design-based research: a methodological toolkit for engineering change. In K. Sawyer (ed.) Handbook of the Learning Sciences, Vol 2, (pp. 233-270), Cambridge, MA: Cambridge University Press. Design-based research (DBR) is a subject close to my heart, because it was the basis …

Testing the effects of game music on cognition

For Jan Plass‘ class on research in games for learning, I’m working on an experiment testing the effects of game soundtracks on cognitive performance. The game in question is All You Can ET, developed by the NYU CREATE Lab. Here’s the music: https://soundcloud.com/ethanhein/all-you-can-et-soundtrack You’re hearing four versions of the basic 32-bar loop: fast major, fast minor, slow …

Games for learning research method overview: interviews

Note-taking for Research on Games and Simulations with Jan Plass Magnusson, C., Rassmus-Gröhn, K., Tollmar, K., and Deaner, E. Haptimap User Study. Gomoll, K. & Nicol, A. (1990). User Observation: Guidelines for Apple Developers. The Apple developer guidelines recommend incorporating user observation and feedback early and often in the software design process. Rather than receiving …

Measurement in games for learning research

Note-taking for Research on Games and Simulations with Jan Plass Kiili, K., &; Lainema, T. (2008). Foundation for Measuring Engagement in Educational Games. J of Interactive Learning Research, 19(3), 469–488. The authors’ purpose here is to assess flow in educational games, to “operationalize the dimensions of the flow experience.” A flow state involves deep concentration, …

Introduction to Research on Games and Simulations

Note-taking for Research on Games and Simulations with Jan Plass In this post I’m summarizing some writing about the foundations of research on games for learning. It’s a dry topic, so to enliven it I’ve included a bunch of screencaps from Mega Man 2. They have nothing to do with anything, but they look cool. Plass, …