Update: see a more formal draft of my thesis proposal. For my NYU masters thesis in Music Technology, I’m designing a beginner-oriented music learning app for the iPad and similar devices. It will approach music the way I wish I had been taught it, and the way I’ve been teaching it to my private students. …
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User interface case study: iOS Garageband
Apple has long made a practice of giving away cool software with their computers. One of the coolest such freebies is Garageband. It’s a stripped down version of Logic aimed at beginners, and it’s a surprisingly robust tool. The software instruments and loops sound terrific, the interface is approachable, and it’s generally a great scratchpad. …
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User interface case study: Propellerheads Figure
As I contemplate my masters thesis, I’m looking for good examples of beginner-centric musical user interface design. Propellerhead’s new Figure app has been a source of inspiration for me. It’s mostly wonderful, and even its design flaws are instructive. I have a long history with Propellerhead’s software, beginning with Rebirth in 1998. I’ve made a …
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High modernist electronic interfaces
For my grad school thesis, I’m designing an intro-level music education app. I’m operating within the techno/hip-hop paradigm, with an Afrocentric rhythm-oriented approach. Electronic dance music production software had brought me much joy over the years, joy that I’m eager to spread to more people. I firmly believe that everyone is a potential musician, and …
Originality in Digital Music
This post is longer and more formal than usual because it was my term paper for a class in the NYU Music Technology Program. Questions of authorship, ownership and originality surround all forms of music (and, indeed, all creative undertakings.) Nowhere are these questions more acute or more challenging than in digital music, where it …
Sampling and semiotic democracy
Thomas Wuil Joo. A Contrarian View of Copyright: Hip-Hop, Sampling, and Semiotic Democracy. 44 CONN. L. REV. — (2012) As both a fan and a producer of sample-based music, I’m naturally sympathetic to Lawrence Lessig and the free-culture movement, a group of legal scholars advocating reforms to copyright law that would make it easier to …
Improvisation in music games
Joshua Pablo Rosenstock. Free Play Meets Gameplay: iGotBand, a Video Game for Improvisers. Leonardo Music Journal, Vol. 20, pp. 11–15, 2010. Guitar Hero, Rock Band and games like them have done a wonderful service to non-musicians. The games give a good sense of what playing an instrument in a band is like. The interface is …
Looping and stasis in Medúlla
Malawey, Victoria. Harmonic Stasis and Oscillation in Björk’s Medúlla. Music Theory Online, Volume 16, Number 1, January 2010. The fundamental unit of electronic popular music is the loop. This puts it at odds with the Western art music tradition, which typically favors linear structures with a narrative arc. Repetition has mostly appeared in classical music …
The post-fidelity era
Guberman, Daniel. Post-Fidelity: A New Age of Music Consumption and Technological Innovation. Journal of Popular Music Studies, Volume 23, Issue 4, pp 431–454 Guberman divides the history of recorded music into two distinct sections: the fidelity era, stretching from Thomas Edison through the invention of the compact disk, and the post-fidelity era, beginning with the …
Teaching music with looping
Saville, Kirt. Strategies for Using Repetition as a Powerful Teaching Tool. Music Educators Journal, 2011 98: 69 When a student brings a recorded song to me that they want to learn, the first thing I do is load it into Ableton and mark off the different sections with a simple color-coding scheme: blue for verses, …