Let’s get the name out of the way first. Chopin didn’t title the piece “Raindrop,” nor did he give catchy nicknames to any of his other preludes. The names were given later by a fan named Hans von Bülow. Chopin’s actual title of this piece is “12 Préludes, Opus 28 Number 15 in D-Flat Major.” …
Tag Archives: video games
Testing the effects of game music on cognition
For Jan Plass‘ class on research in games for learning, I’m working on an experiment testing the effects of game soundtracks on cognitive performance. The game in question is All You Can ET, developed by the NYU CREATE Lab. Here’s the music: https://soundcloud.com/ethanhein/all-you-can-et-soundtrack You’re hearing four versions of the basic 32-bar loop: fast major, fast minor, slow …
Continue reading “Testing the effects of game music on cognition”
Introduction to Research on Games and Simulations
Note-taking for Research on Games and Simulations with Jan Plass In this post I’m summarizing some writing about the foundations of research on games for learning. It’s a dry topic, so to enliven it I’ve included a bunch of screencaps from Mega Man 2. They have nothing to do with anything, but they look cool. Plass, …
Continue reading “Introduction to Research on Games and Simulations”
Writing advice from Hamilton
Lisa Stulberg started off Culture Of Learning class this morning with some Hamilton. She wants us to learn how to write, and Lin-Manuel Miranda is her current source of writerly inspiration. https://www.youtube.com/watch?v=6Nr2SQwAklE
Steve Reich’s Clapping Music: The Game
The Steve Reich Clapping Music app turns a minimalist classical work into a rhythm game. This is a cool idea, but even better, the app is also fun, addictive and SUPER HARD. When’s the last time you heard something related to classical music described as “fun” and “addicting”?
Panel on games in education
I contributed a chapter to a soon-to-be-released book, Learning, Education and Games (Volume One): Curricular and Design Considerations. I wrote about the potential value of video games in music education. The book will be out in October 2014. Here’s the table of contents. We’re having a launch party on October 9th at the NYU Game …
The Nirvana effect
I’m currently working on a book chapter about the use of video games in music education. While doing my research, I came across a paper by Kylie Peppler, Michael Downton, Eric Lindsay, and Kenneth Hay, “The Nirvana Effect: Tapping Video Games to Mediate Music Learning and Interest.” It’s a study of the effectiveness of Rock Band …
Carl Sagan explains why Pong is good for you
From from Sagan’s highly-recommended 1977 book The Dragons Of Eden: There is a popular game, sometimes called Pong, which simulates on a television screen a perfectly elastic ball bouncing between two surfaces. Each player is given a dial that permits him to intercept the ball with a movable “racket”. Points are scored if the motion …
Continue reading “Carl Sagan explains why Pong is good for you”
High modernist electronic interfaces
For my grad school thesis, I’m designing an intro-level music education app. I’m operating within the techno/hip-hop paradigm, with an Afrocentric rhythm-oriented approach. Electronic dance music production software had brought me much joy over the years, joy that I’m eager to spread to more people. I firmly believe that everyone is a potential musician, and …
Improvisation in music games
Joshua Pablo Rosenstock. Free Play Meets Gameplay: iGotBand, a Video Game for Improvisers. Leonardo Music Journal, Vol. 20, pp. 11–15, 2010. Guitar Hero, Rock Band and games like them have done a wonderful service to non-musicians. The games give a good sense of what playing an instrument in a band is like. The interface is …